|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+5
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
+6
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+10
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
+11
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+15
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+5
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
+6
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+10
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
+11
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+15
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
–
+5
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
+6
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
–
+10
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
+11
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
–
+15
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+5
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
+6
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+10
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
+11
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+15
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+5
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
+6
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+10
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
+11
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+15
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
–
+5
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
+6
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
–
+10
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
+11
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
–
+15
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+5
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
+6
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+10
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
+11
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
–
+15
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
Steady… steady…
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+5
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
+6
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+10
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
+11
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
–
+15
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
A well-timed broadside settles many arguments.
- A naval maxim
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
–
+5
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
+6
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
–
+10
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Shiver me timbers!
|
+11
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
–
+15
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Shiver me timbers!
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
|
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
–
+5
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
|
+6
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
–
+10
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
|
+11
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
–
+15
A hefty mace. A well-aimed blow can send someone into a deep sleep for hours.
Watching an enemy’s knees give way after a good swing: priceless.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
|
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
–
+5
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
|
+6
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
–
+10
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
|
+11
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
–
+15
A heavy mace capable of crushing any armor—and the bones beneath it. A skull and a shinbone are engraved on the haft, beside — a row of notches. Looks like someone was keeping score.
Always lives up to its name.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
|
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
–
+5
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
|
+6
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
–
+10
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
|
+11
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
–
+15
A well-crafted flanged mace mounted on a stout haft. It carries just the right weight to crunch ribs with a dull, satisfying thud—without numbing your hands or flying loose after a couple of blows.
The best tool for persuasion when you’ve run out of both words and rum.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
|
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
–
+5
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
|
+6
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
–
+10
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
|
+11
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
–
+15
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
|
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
–
+5
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
|
+6
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
–
+10
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
|
+11
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
–
+15
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
|
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
–
+5
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
|
+6
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
–
+10
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
|
+11
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
–
+15
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
|
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
–
+5
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
|
+6
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
–
+10
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
|
+11
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
–
+15
Wounds the body, destroys the soul. It stinks like a ship’s hold after a long voyage.
Lost by the Spaniards in the Swamps ages ago, it has absorbed the full power of the tree plague.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
|
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
–
+5
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
|
+6
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
–
+10
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
|
+11
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
–
+15
The blade of this halberd bears the memory of every criminal executed for the glory of the Spanish Crown.
Takes their head off in one swing!
Well… sometimes two.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
|
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
–
+5
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
|
+6
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
–
+10
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
|
+11
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
–
+15
A sturdy weapon built to withstand head-on assaults, boarding actions, and even rust.
Pirates keep their distance from this thing — and even sea monsters do.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
An expensive Spanish rapier with a silver hilt. Its thin blade deals dozens of small wounds—each one slowly draining the life from its victim and leaving them to bleed out.
You ask how he died? Two ways. Gradually, then suddenly.
|
The scarlet rose on the guard of this elegant rapier blooms by magic when drops of blood fall upon it.
It is said the first wielder received it in exchange for a soul. Lies, most likely.
–
+5
The scarlet rose on the guard of this elegant rapier blooms by magic when drops of blood fall upon it.
It is said the first wielder received it in exchange for a soul. Lies, most likely.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
An expensive Spanish rapier with a silver hilt. Its thin blade deals dozens of small wounds—each one slowly draining the life from its victim and leaving them to bleed out.
You ask how he died? Two ways. Gradually, then suddenly.
|
+6
The scarlet rose on the guard of this elegant rapier blooms by magic when drops of blood fall upon it.
It is said the first wielder received it in exchange for a soul. Lies, most likely.
–
+10
The scarlet rose on the guard of this elegant rapier blooms by magic when drops of blood fall upon it.
It is said the first wielder received it in exchange for a soul. Lies, most likely.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
An expensive Spanish rapier with a silver hilt. Its thin blade deals dozens of small wounds—each one slowly draining the life from its victim and leaving them to bleed out.
You ask how he died? Two ways. Gradually, then suddenly.
|
+11
The scarlet rose on the guard of this elegant rapier blooms by magic when drops of blood fall upon it.
It is said the first wielder received it in exchange for a soul. Lies, most likely.
–
+15
The scarlet rose on the guard of this elegant rapier blooms by magic when drops of blood fall upon it.
It is said the first wielder received it in exchange for a soul. Lies, most likely.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a regular death wasn’t enough...
|
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a death wasn’t enough...
–
+5
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a death wasn’t enough...
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a regular death wasn’t enough...
|
+6
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a death wasn’t enough...
–
+10
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a death wasn’t enough...
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a regular death wasn’t enough...
|
+11
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a death wasn’t enough...
–
+15
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a death wasn’t enough...
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
|
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
–
+5
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
|
+6
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
–
+10
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
|
+11
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
–
+15
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
|
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
–
+5
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
|
+6
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
–
+10
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
|
+11
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
–
+15
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
|
he blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
–
+5
he blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
|
+6
he blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
–
+10
he blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
|
+11
he blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
–
+15
he blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
|
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
–
+5
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
|
+6
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
–
+10
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
|
+11
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
–
+15
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
|
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
–
+5
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
|
+6
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
–
+10
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
|
+11
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
–
+15
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
|
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
–
+5
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
|
+6
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
–
+10
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
|
+11
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
–
+15
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
|
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
–
+5
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
|
+6
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
–
+10
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
|
+11
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
–
+15
A small, single-shot blunderbuss that spits a dense cone of flame, blasting aside everything in its path.
Just make sure you don’t singe your mustache.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A practical blunderbuss for firing in a cramped crew’s quarters. Its only job is to send a hail of shot somewhere in the enemy’s direction.
Reloading fast matters more than aiming true.
|
A practical blunderbuss for firing in cramped crew quarters. Its only purpose is to throw a hail of shot in the enemy’s general direction.
Reloading fast matters more than aiming true.
–
+5
A practical blunderbuss for firing in cramped crew quarters. Its only purpose is to throw a hail of shot in the enemy’s general direction.
Reloading fast matters more than aiming true.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A practical blunderbuss for firing in a cramped crew’s quarters. Its only job is to send a hail of shot somewhere in the enemy’s direction.
Reloading fast matters more than aiming true.
|
+6
A practical blunderbuss for firing in cramped crew quarters. Its only purpose is to throw a hail of shot in the enemy’s general direction.
Reloading fast matters more than aiming true.
–
+10
A practical blunderbuss for firing in cramped crew quarters. Its only purpose is to throw a hail of shot in the enemy’s general direction.
Reloading fast matters more than aiming true.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A practical blunderbuss for firing in a cramped crew’s quarters. Its only job is to send a hail of shot somewhere in the enemy’s direction.
Reloading fast matters more than aiming true.
|
+11
A practical blunderbuss for firing in cramped crew quarters. Its only purpose is to throw a hail of shot in the enemy’s general direction.
Reloading fast matters more than aiming true.
–
+15
A practical blunderbuss for firing in cramped crew quarters. Its only purpose is to throw a hail of shot in the enemy’s general direction.
Reloading fast matters more than aiming true.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
“Fix bayonets!” — the last phrase any enemy infantryman wants to hear.
|
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
Fix bayonets! — the last phrase any enemy infantryman wants to hear.
–
+5
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
Fix bayonets! — the last phrase any enemy infantryman wants to hear.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
“Fix bayonets!” — the last phrase any enemy infantryman wants to hear.
|
+6
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
Fix bayonets! — the last phrase any enemy infantryman wants to hear.
–
+10
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
Fix bayonets! — the last phrase any enemy infantryman wants to hear.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
“Fix bayonets!” — the last phrase any enemy infantryman wants to hear.
|
+11
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
Fix bayonets! — the last phrase any enemy infantryman wants to hear.
–
+15
A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
Fix bayonets! — the last phrase any enemy infantryman wants to hear.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
|
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
–
+5
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
|
+6
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
–
+10
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
|
+11
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
–
+15
It won’t win any prizes for accuracy, but it never misfires—even in the foulest weather.
Pirate wisdom says: You won’t miss if you shoot at point-blank range.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
|
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
–
+5
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
|
+6
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
–
+10
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
|
+11
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
–
+15
Forged for the Caribbean’s best hunters: hold your breath, hold your ground, and even thick hide won’t save your prey.
Using poorly cast bullets in a weapon like this is nothing short of sacrilege.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
|
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
–
+5
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
|
+6
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
–
+10
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
|
+11
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
–
+15
An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom - 'Eyes.'
They say its victims’ last thought is: ‘What the—?!
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
|
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
–
+5
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
|
+6
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
–
+10
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
|
+11
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
–
+15
A simple, sturdy pistol that always catches enemies off guard.
There’s two kinds of people, my friend - those with loaded pistols and those who walk the plank.
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
|
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
–
+5
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
|
+6
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
–
+10
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
|
+11
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
–
+15
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
They said she wouldn’t make it. She did.
- overheard in a tavern
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|
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An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
|
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
–
+5
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
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|
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+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
|
+6
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
–
+10
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
|
+11
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
–
+15
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
She holds on scraps and stubbornness.
- A pirate’s saying
|
|
|
|
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+5
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
|
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
–
+5
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
|
|
|
|
+6
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+10
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
|
+6
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
–
+10
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
|
|
|
|
+11
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
–
+15
An ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment.
Found in ruins.
|
1
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
|
+11
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
–
+15
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Hold, damn you—hold.
|