Talent Tree
Plan your build to conquer each ship and island you encounter. Pick your talents across Crusher, Fencer, Marksman, and Toughguy branches. Right-click nodes to remove points. Share your build via link.
Deep Cuts
Increases Slash Damage by 3%.
Increases Slash Damage by 6%.
Increases Slash Damage by 9%.
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Agile
Dash and Jump actions consume -15% less Stamina.
Dash and Jump actions consume -27.5% less Stamina.
Dash and Jump actions consume -40% less Stamina.
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Surgical Cuts
Increases Critical Hit Chance with one-handed melee weapons by 3%.
Increases Critical Hit Chance with one-handed melee weapons by 6%.
Increases Critical Hit Chance with one-handed melee weapons by 9%.
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Quick Strikes
Increases one-handed weapon Damage by 4%.
Increases one-handed weapon Damage by 6%.
Increases one-handed weapon Damage by 8%.
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Perfect Counter
After a Perfect Block, your Critical Hit Chance is increased by 5% for 12s.
After a Perfect Block, your Critical Hit Chance is increased by 8.8% for 12s.
After a Perfect Block, your Critical Hit Chance is increased by 12% for 12s.
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Duelist
When only one enemy is within 10m, your melee attacks deal 6% bonus Damage.
When only one enemy is within 10m, your melee attacks deal 9% bonus Damage.
When only one enemy is within 10m, your melee attacks deal 12% bonus Damage.
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Disciplined Fencer
Perfect Blocks restore 15% of your current Passive Gun Reload progress.
Perfect Blocks restore 25% of your current Passive Gun Reload progress.
Perfect Blocks restore 35% of your current Passive Gun Reload progress.
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Evasive Fencer
Perfect Dashes restore 25% of your current Passive Gun Reload progress.
Perfect Dashes restore 40% of your current Passive Gun Reload progress.
Perfect Dashes restore 55% of your current Passive Gun Reload progress.
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Executioner’s Grace
On enemy kill, you gain an effect for 20 seconds, restoring 10 Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 15 Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 20 Health per tick.
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Deadly Finale
Each consecutive hit increases your Damage by 3%, capped after 5 hits.
Each consecutive hit increases your Damage by 4%, capped after 5 hits.
Each consecutive hit increases your Damage by 5%, capped after 5 hits.
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Bonecrusher
Increases Crude Damage by 3%.
Increases Crude Damage by 6%.
Increases Crude Damage by 9%.
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Retribution
Your attacks are 40% more effective in converting Temporal Health into Health.
Your attacks are 70% more effective in converting Temporal Health into Health.
Your attacks are 100% more effective in converting Temporal Health into Health.
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Massive
Increases two-handed weapon Damage by 5%.
Increases two-handed weapon Damage by 7.5%.
Increases two-handed weapon Damage by 10%.
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Perfected Form
Two-handed weapon attacks consume -10% less Stamina per attack.
Two-handed weapon attacks consume -17.5% less Stamina per attack.
Two-handed weapon attacks consume -25% less Stamina per attack.
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Executioner’s Aim
Increases Critical Hit Chance with two-handed melee weapons by 4%.
Increases Critical Hit Chance with two-handed melee weapons by 8%.
Increases Critical Hit Chance with two-handed melee weapons by 12%.
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Berserk
For every 15% Health lost you gain an effect stack granting you 3% bonus Damage.
For every 15% Health lost you gain an effect stack granting you 5% bonus Damage.
For every 15% Health lost you gain an effect stack granting you 7% bonus Damage.
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Dominating Presence
When an enemy dies within 8m, you gain 6% Melee Damage bonus for 60s.
When an enemy dies within 8m, you gain 12% Melee Damage bonus for 60s.
When an enemy dies within 8m, you gain 18% Melee Damage bonus for 60s.
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Momentum
For hitting 2 or more enemies you gain an effect stack granting you 5% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.
For hitting 2 or more enemies you gain an effect stack granting you 7% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.
For hitting 2 or more enemies you gain an effect stack granting you 9% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.
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Planning Ahead
Improves Passive Gun Reload Speed by -5%.
Improves Passive Gun Reload Speed by -15%.
Improves Passive Gun Reload Speed by -25%.
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Deep Impact
Increases Pierce Damage by 3%.
Increases Pierce Damage by 6%.
Increases Pierce Damage by 9%.
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Bull's Eye
Hitting a critical spot deals 5% bonus Damage.
Hitting a critical spot deals 12.5% bonus Damage.
Hitting a critical spot deals 20% bonus Damage.
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Firearm Training
Increases Ranged Damage by 5%.
Increases Ranged Damage by 7.5%.
Increases Ranged Damage by 10%.
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Quick Hand
Improves Active Reload Speed by 10%.
Improves Active Reload Speed by 17.5%.
Improves Active Reload Speed by 25%.
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Muzzle Reach
Shots deal 4% bonus Damage at close range (below 10m).
Shots deal 12% bonus Damage at close range (below 10m).
Shots deal 20% bonus Damage at close range (below 10m).
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Extended Reach
Shots deal 1% bonus Damage per 10m between you and the target.
Shots deal 2% bonus Damage per 10m between you and the target.
Shots deal 3% bonus Damage per 10m between you and the target.
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Bulletstorm
Consecutive ranged hits without missing grant a stacking 5% Damage bonus to your next shot, capped after 4 hits.
Consecutive ranged hits without missing grant a stacking 7% Damage bonus to your next shot, capped after 4 hits.
Consecutive ranged hits without missing grant a stacking 9% Damage bonus to your next shot, capped after 4 hits.
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Sniper's Focus
While aiming, you gain 3% bonus Damage every 2s, capped after 4 stacks.
While aiming, you gain 5% bonus Damage every 2s, capped after 4 stacks.
While aiming, you gain 7% bonus Damage every 2s, capped after 4 stacks.
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Deadly Hunter
Killing an enemy has a 15% chance to instantly reload your weapon.
Killing an enemy has a 25% chance to instantly reload your weapon.
Killing an enemy has a 35% chance to instantly reload your weapon.
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Overpenetration
Shots penetrate enemies. After penetrating enemies bullets deal 50% less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 35% less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 20% less damage.
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Just a Flesh Wound
Increases melee Damage Resistance by 6%.
Increases melee Damage Resistance by 9%.
Increases melee Damage Resistance by 12%.
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You Will Answer for This
Increases Temporal Health gain when taking damage by 25%.
Increases Temporal Health gain when taking damage by 50%.
Increases Temporal Health gain when taking damage by 75%.
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Marathon Runner
Grants 20 additional Stamina.
Grants 35 additional Stamina.
Grants 50 additional Stamina.
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Flawless Defence
Blocks consume -15% less Posture.
Blocks consume -25% less Posture.
Blocks consume -35% less Posture.
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Stitches and Rum
You gain 10% increased effect from Healing.
You gain 17.5% increased effect from Healing.
You gain 25% increased effect from Healing.
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Too Angry to Die
When you receive a killing blow, instantly restore 30% Health. Cooldown: 960 min.
When you receive a killing blow, instantly restore 50% Health. Cooldown: 780 min.
When you receive a killing blow, instantly restore 70% Health. Cooldown: 600 min.
Click to invest · Right-click to remove
Stout Frame
Increases maximum Health by 120.
Increases maximum Health by 180.
Increases maximum Health by 240.
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Outnumbered
When you are close to two enemies or more, you gain 4% Melee Damage bonus.
When you are close to two enemies or more, you gain 7% Melee Damage bonus.
When you are close to two enemies or more, you gain 10% Melee Damage bonus.
Click to invest · Right-click to remove
Selected Talents
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Fencer
Deep Cuts
Increases Slash Damage by {0}.
Increases Slash Damage by 3%.
Increases Slash Damage by 6%.
Increases Slash Damage by 9%.
Agile
Dash and Jump actions consume {0} less Stamina.
Dash and Jump actions consume -15% less Stamina.
Dash and Jump actions consume -27.5% less Stamina.
Dash and Jump actions consume -40% less Stamina.
Surgical Cuts
Increases Critical Hit Chance with one-handed melee weapons by {0}.
Increases Critical Hit Chance with one-handed melee weapons by 3%.
Increases Critical Hit Chance with one-handed melee weapons by 6%.
Increases Critical Hit Chance with one-handed melee weapons by 9%.
Quick Strikes
Increases one-handed weapon Damage by {0}.
Increases one-handed weapon Damage by 4%.
Increases one-handed weapon Damage by 6%.
Increases one-handed weapon Damage by 8%.
Perfect Counter
After a Perfect Block, your Critical Hit Chance is increased by {0} for {1}s.
After a Perfect Block, your Critical Hit Chance is increased by 5% for 12s.
After a Perfect Block, your Critical Hit Chance is increased by 8.8% for 12s.
After a Perfect Block, your Critical Hit Chance is increased by 12% for 12s.
Duelist
When only one enemy is within 10m, your melee attacks deal {0} bonus Damage.
When only one enemy is within 10m, your melee attacks deal 6% bonus Damage.
When only one enemy is within 10m, your melee attacks deal 9% bonus Damage.
When only one enemy is within 10m, your melee attacks deal 12% bonus Damage.
Executioner’s Grace
On enemy kill, you gain an effect for {0} seconds, restoring {1} Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 10 Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 15 Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 20 Health per tick.
Disciplined Fencer
Perfect Blocks restore {0} of your current Passive Gun Reload progress.
Perfect Blocks restore 15% of your current Passive Gun Reload progress.
Perfect Blocks restore 25% of your current Passive Gun Reload progress.
Perfect Blocks restore 35% of your current Passive Gun Reload progress.
Evasive Fencer
Perfect Dashes restore {0} of your current Passive Gun Reload progress.
Perfect Dashes restore 25% of your current Passive Gun Reload progress.
Perfect Dashes restore 40% of your current Passive Gun Reload progress.
Perfect Dashes restore 55% of your current Passive Gun Reload progress.
Deadly Finale
Each consecutive hit increases your Damage by {0}, capped after {1} hits.
Each consecutive hit increases your Damage by 3%, capped after 5 hits.
Each consecutive hit increases your Damage by 4%, capped after 5 hits.
Each consecutive hit increases your Damage by 5%, capped after 5 hits.
Crusher
Bonecrusher
Increases Crude Damage by {0}.
Increases Crude Damage by 3%.
Increases Crude Damage by 6%.
Increases Crude Damage by 9%.
Retribution
Your attacks are {0} more effective in converting Temporal Health into Health.
Your attacks are 40% more effective in converting Temporal Health into Health.
Your attacks are 70% more effective in converting Temporal Health into Health.
Your attacks are 100% more effective in converting Temporal Health into Health.
Massive
Increases two-handed weapon Damage by {0}.
Increases two-handed weapon Damage by 5%.
Increases two-handed weapon Damage by 7.5%.
Increases two-handed weapon Damage by 10%.
Perfected Form
Two-handed weapon attacks consume {0} less Stamina per attack.
Two-handed weapon attacks consume -10% less Stamina per attack.
Two-handed weapon attacks consume -17.5% less Stamina per attack.
Two-handed weapon attacks consume -25% less Stamina per attack.
Executioner’s Aim
Increases Critical Hit Chance with two-handed melee weapons by {0}.
Increases Critical Hit Chance with two-handed melee weapons by 4%.
Increases Critical Hit Chance with two-handed melee weapons by 8%.
Increases Critical Hit Chance with two-handed melee weapons by 12%.
Berserk
For every {2} Health lost you gain an effect stack granting you {1} bonus Damage.
For every 15% Health lost you gain an effect stack granting you 3% bonus Damage.
For every 15% Health lost you gain an effect stack granting you 5% bonus Damage.
For every 15% Health lost you gain an effect stack granting you 7% bonus Damage.
Dominating Presence
When an enemy dies within {2}m, you gain {0} Melee Damage bonus for {1}s.
When an enemy dies within 8m, you gain 6% Melee Damage bonus for 60s.
When an enemy dies within 8m, you gain 12% Melee Damage bonus for 60s.
When an enemy dies within 8m, you gain 18% Melee Damage bonus for 60s.
Momentum
For hitting {2} or more enemies you gain an effect stack granting you {0} additional Damage. Every attack that hits fewer than {2} enemies removes an effect stack. Capped at {1} stacks.
For hitting 2 or more enemies you gain an effect stack granting you 5% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.
For hitting 2 or more enemies you gain an effect stack granting you 7% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.
For hitting 2 or more enemies you gain an effect stack granting you 9% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.
Marksman
Planning Ahead
Improves Passive Gun Reload Speed by {0}.
Improves Passive Gun Reload Speed by -5%.
Improves Passive Gun Reload Speed by -15%.
Improves Passive Gun Reload Speed by -25%.
Deep Impact
Increases Pierce Damage by {0}.
Increases Pierce Damage by 3%.
Increases Pierce Damage by 6%.
Increases Pierce Damage by 9%.
Bull's Eye
Hitting a critical spot deals {0} bonus Damage.
Hitting a critical spot deals 5% bonus Damage.
Hitting a critical spot deals 12.5% bonus Damage.
Hitting a critical spot deals 20% bonus Damage.
Firearm Training
Increases Ranged Damage by {0}.
Increases Ranged Damage by 5%.
Increases Ranged Damage by 7.5%.
Increases Ranged Damage by 10%.
Quick Hand
Improves Active Reload Speed by {0}.
Improves Active Reload Speed by 10%.
Improves Active Reload Speed by 17.5%.
Improves Active Reload Speed by 25%.
Muzzle Reach
Shots deal {0} bonus Damage at close range (below 10m).
Shots deal 4% bonus Damage at close range (below 10m).
Shots deal 12% bonus Damage at close range (below 10m).
Shots deal 20% bonus Damage at close range (below 10m).
Extended Reach
Shots deal {0} bonus Damage per 10m between you and the target.
Shots deal 1% bonus Damage per 10m between you and the target.
Shots deal 2% bonus Damage per 10m between you and the target.
Shots deal 3% bonus Damage per 10m between you and the target.
Bulletstorm
Consecutive ranged hits without missing grant a stacking {0} Damage bonus to your next shot, capped after {1} hits.
Consecutive ranged hits without missing grant a stacking 5% Damage bonus to your next shot, capped after 4 hits.
Consecutive ranged hits without missing grant a stacking 7% Damage bonus to your next shot, capped after 4 hits.
Consecutive ranged hits without missing grant a stacking 9% Damage bonus to your next shot, capped after 4 hits.
Sniper's Focus
While aiming, you gain {0} bonus Damage every {1}s, capped after {2} stacks.
While aiming, you gain 3% bonus Damage every 2s, capped after 4 stacks.
While aiming, you gain 5% bonus Damage every 2s, capped after 4 stacks.
While aiming, you gain 7% bonus Damage every 2s, capped after 4 stacks.
Deadly Hunter
Killing an enemy has a {0} chance to instantly reload your weapon.
Killing an enemy has a 15% chance to instantly reload your weapon.
Killing an enemy has a 25% chance to instantly reload your weapon.
Killing an enemy has a 35% chance to instantly reload your weapon.
Overpenetration
Shots penetrate enemies. After penetrating enemies bullets deal {0} less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 50% less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 35% less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 20% less damage.
Toughguy
Stitches and Rum
You gain {0} increased effect from Healing.
You gain 10% increased effect from Healing.
You gain 17.5% increased effect from Healing.
You gain 25% increased effect from Healing.
You Will Answer for This
Increases Temporal Health gain when taking damage by {0}.
Increases Temporal Health gain when taking damage by 25%.
Increases Temporal Health gain when taking damage by 50%.
Increases Temporal Health gain when taking damage by 75%.
Marathon Runner
Grants {0} additional Stamina.
Grants 20 additional Stamina.
Grants 35 additional Stamina.
Grants 50 additional Stamina.
Just a Flesh Wound
Increases melee Damage Resistance by {0}.
Increases melee Damage Resistance by 6%.
Increases melee Damage Resistance by 9%.
Increases melee Damage Resistance by 12%.
Flawless Defence
Blocks consume {0} less Posture.
Blocks consume -15% less Posture.
Blocks consume -25% less Posture.
Blocks consume -35% less Posture.
Outnumbered
When you are close to two enemies or more, you gain {0} Melee Damage bonus.
When you are close to two enemies or more, you gain 4% Melee Damage bonus.
When you are close to two enemies or more, you gain 7% Melee Damage bonus.
When you are close to two enemies or more, you gain 10% Melee Damage bonus.
Too Angry to Die
When you receive a killing blow, instantly restore {1} Health. Cooldown: {2} min.
When you receive a killing blow, instantly restore 30% Health. Cooldown: 960 min.
When you receive a killing blow, instantly restore 50% Health. Cooldown: 780 min.
When you receive a killing blow, instantly restore 70% Health. Cooldown: 600 min.
Stout Frame
Increases maximum Health by {0}.
Increases maximum Health by 120.
Increases maximum Health by 180.
Increases maximum Health by 240.