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Produces
Hull bracing: Keelhold
Ship Hull Mod, Rare
100
DEF
Item level: 1
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
Taking damage no longer affects the duration of repair kits.
They said she wouldn’t make it. She did.
- overheard in a tavern
- overheard in a tavern
1
Hull bracing: Keelhold
Ship Hull Mod, Rare
200
DEF
Item level: 6
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
Taking damage no longer affects the duration of repair kits.
They said she wouldn’t make it. She did.
- overheard in a tavern
- overheard in a tavern
1
Hull bracing: Keelhold
Ship Hull Mod, Rare
300
DEF
Item level: 11
Bracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.
Taking damage no longer affects the duration of repair kits.
They said she wouldn’t make it. She did.
- overheard in a tavern
- overheard in a tavern
1
Hull bracing
Ship Hull Mod, Uncommon
100
DEF
Item level: 1
Standard timber bracing added to steady the hull under strain.
Holds her together.
1
Hull bracing
Ship Hull Mod, Uncommon
200
DEF
Item level: 6
Standard timber bracing added to steady the hull under strain.
Holds her together.
1
Hull bracing
Ship Hull Mod, Uncommon
300
DEF
Item level: 11
Standard timber bracing added to steady the hull under strain.
Holds her together.
1
Hull bracing: Iron resolve
Ship Hull Mod, Rare
100
DEF
Item level: 1
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
As Ship Health drops, Damage Resistance increases, reaching up to 25% at 30% Ship Health.
She holds on scraps and stubbornness.
- A pirate’s saying
- A pirate’s saying
1
Hull bracing: Iron resolve
Ship Hull Mod, Rare
200
DEF
Item level: 6
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
As Ship Health drops, Damage Resistance increases, reaching up to 25% at 30% Ship Health.
She holds on scraps and stubbornness.
- A pirate’s saying
- A pirate’s saying
1
Hull bracing: Iron resolve
Ship Hull Mod, Rare
300
DEF
Item level: 11
Reinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.
As Ship Health drops, Damage Resistance increases, reaching up to 25% at 30% Ship Health.
She holds on scraps and stubbornness.
- A pirate’s saying
- A pirate’s saying
1
Hull bracing: Standfast
Ship Hull Mod, Rare
100
DEF
Item level: 1
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Grants 5 stacks of Standfast effect over time. Taking damage consumes 1 stack and reduces incoming damage by 25% for 3 seconds.
Hold, damn you—hold.
1
Hull bracing: Standfast
Ship Hull Mod, Rare
200
DEF
Item level: 6
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Grants 5 stacks of Standfast effect over time. Taking damage consumes 1 stack and reduces incoming damage by 25% for 3 seconds.
Hold, damn you—hold.
1
Hull bracing: Standfast
Ship Hull Mod, Rare
300
DEF
Item level: 11
Wedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.
Grants 5 stacks of Standfast effect over time. Taking damage consumes 1 stack and reduces incoming damage by 25% for 3 seconds.
Hold, damn you—hold.
1
Boarding Party Gear
Ship Crew Equipment, Uncommon
Equipment reserved for close-quarters combat. Better gear means better-armed boarders — and fewer chances for the enemy once the clash starts.
Increases power of your crew while boarding other ships.
Gentlemen, once aboard - leave nothing standing.
- Black Bart
- Black Bart
1
Boarding Party Gear
Ship Crew Equipment, Uncommon
Equipment reserved for close-quarters combat. Better gear means better-armed boarders — and fewer chances for the enemy once the clash starts.
Increases power of your crew while boarding other ships.
Gentlemen, once aboard - leave nothing standing.
- Black Bart
- Black Bart
1
Boarding Party Gear
Ship Crew Equipment, Uncommon
Equipment reserved for close-quarters combat. Better gear means better-armed boarders — and fewer chances for the enemy once the clash starts.
Increases power of your crew while boarding other ships.
Gentlemen, once aboard - leave nothing standing.
- Black Bart
- Black Bart
1
12-Pounders
Ship Weapon, Uncommon
100
ATK
Item level: 1
1,500 Damage
11 s Reload
Range
A
Accuracy
B
Reliable cannons suited to a wide range of naval engagements.
Beat to quarters!
1
12-Pounders
Ship Weapon, Uncommon
200
ATK
Item level: 6
1,500 Damage
11 s Reload
Range
A
Accuracy
B
Reliable cannons suited to a wide range of naval engagements.
Beat to quarters!
1
12-Pounders
Ship Weapon, Uncommon
300
ATK
Item level: 11
1,500 Damage
11 s Reload
Range
A
Accuracy
B
Reliable cannons suited to a wide range of naval engagements.
Beat to quarters!
1
12-Pounders: Tempered
Ship Weapon, Rare
100
ATK
Item level: 1
1,500 Damage
12 s Reload
Range
A
Accuracy
A
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
12-Pounders: Tempered
Ship Weapon, Rare
200
ATK
Item level: 6
1,500 Damage
12 s Reload
Range
A
Accuracy
A
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
12-Pounders: Tempered
Ship Weapon, Rare
300
ATK
Item level: 11
1,500 Damage
12 s Reload
Range
A
Accuracy
A
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
12-Pounders: Perfectly Ordered
Ship Weapon, Rare
100
ATK
Item level: 1
1,500 Damage
13 s Reload
Range
B
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
12-Pounders: Perfectly Ordered
Ship Weapon, Rare
200
ATK
Item level: 6
1,500 Damage
13 s Reload
Range
B
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
12-Pounders: Perfectly Ordered
Ship Weapon, Rare
300
ATK
Item level: 11
1,500 Damage
13 s Reload
Range
B
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
12-Pounders: Devastating
Ship Weapon, Rare
100
ATK
Item level: 1
1,500 Damage
12 s Reload
Range
A
Accuracy
B
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
12-Pounders: Devastating
Ship Weapon, Rare
200
ATK
Item level: 6
1,500 Damage
12 s Reload
Range
A
Accuracy
B
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
12-Pounders: Devastating
Ship Weapon, Rare
300
ATK
Item level: 11
1,500 Damage
12 s Reload
Range
A
Accuracy
B
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
24-Pounders
Ship Weapon, Uncommon
100
ATK
Item level: 1
2,000 Damage
13 s Reload
Range
B
Accuracy
B
Powerful, well-balanced cannon forming the backbone of many naval batteries.
The ship’s voice.
1
24-Pounders
Ship Weapon, Uncommon
200
ATK
Item level: 6
2,000 Damage
13 s Reload
Range
B
Accuracy
B
Powerful, well-balanced cannon forming the backbone of many naval batteries.
The ship’s voice.
1
24-Pounders
Ship Weapon, Uncommon
300
ATK
Item level: 11
2,000 Damage
13 s Reload
Range
B
Accuracy
B
Powerful, well-balanced cannon forming the backbone of many naval batteries.
The ship’s voice.
1
24-Pounders: Tempered
Ship Weapon, Rare
100
ATK
Item level: 1
2,000 Damage
14 s Reload
Range
A
Accuracy
A
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
24-Pounders: Tempered
Ship Weapon, Rare
200
ATK
Item level: 6
2,000 Damage
14 s Reload
Range
A
Accuracy
A
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
24-Pounders: Tempered
Ship Weapon, Rare
300
ATK
Item level: 11
2,000 Damage
14 s Reload
Range
A
Accuracy
A
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
24-Pounders: Perfectly Ordered
Ship Weapon, Rare
100
ATK
Item level: 1
2,000 Damage
14 s Reload
Range
B
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
24-Pounders: Perfectly Ordered
Ship Weapon, Rare
200
ATK
Item level: 6
2,000 Damage
14 s Reload
Range
B
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
24-Pounders: Perfectly Ordered
Ship Weapon, Rare
300
ATK
Item level: 11
2,000 Damage
14 s Reload
Range
B
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
24-Pounders: Devastating
Ship Weapon, Rare
100
ATK
Item level: 1
2,000 Damage
13 s Reload
Range
A
Accuracy
A
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
24-Pounders: Devastating
Ship Weapon, Rare
200
ATK
Item level: 6
2,000 Damage
13 s Reload
Range
A
Accuracy
A
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
24-Pounders: Devastating
Ship Weapon, Rare
300
ATK
Item level: 11
2,000 Damage
13 s Reload
Range
A
Accuracy
A
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
36-Pounders
Ship Weapon, Uncommon
100
ATK
Item level: 1
2,500 Damage
14 s Reload
Range
A
Accuracy
B
Massive cannons built to deliver crushing blows. Reserved for ships capable of bearing its weight and recoil.
Let the heavy guns speak.
1
36-Pounders
Ship Weapon, Uncommon
200
ATK
Item level: 6
2,500 Damage
14 s Reload
Range
A
Accuracy
B
Massive cannons built to deliver crushing blows. Reserved for ships capable of bearing its weight and recoil.
Let the heavy guns speak.
1
36-Pounders
Ship Weapon, Uncommon
300
ATK
Item level: 11
2,500 Damage
14 s Reload
Range
A
Accuracy
B
Massive cannons built to deliver crushing blows. Reserved for ships capable of bearing its weight and recoil.
Let the heavy guns speak.
1
36-Pounders: Tempered
Ship Weapon, Rare
100
ATK
Item level: 1
2,500 Damage
16 s Reload
Range
S
Accuracy
S
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
36-Pounders: Tempered
Ship Weapon, Rare
200
ATK
Item level: 6
2,500 Damage
16 s Reload
Range
S
Accuracy
S
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
36-Pounders: Tempered
Ship Weapon, Rare
300
ATK
Item level: 11
2,500 Damage
16 s Reload
Range
S
Accuracy
S
Forged and handled with restraint, these guns are meant to be fired with deliberation, not haste.
After reloading, waiting 6 seconds before firing increases the next volley’s Damage by 40%.
Steady… steady…
1
36-Pounders: Perfectly Ordered
Ship Weapon, Rare
100
ATK
Item level: 1
2,500 Damage
16 s Reload
Range
A
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
36-Pounders: Perfectly Ordered
Ship Weapon, Rare
200
ATK
Item level: 6
2,500 Damage
16 s Reload
Range
A
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
36-Pounders: Perfectly Ordered
Ship Weapon, Rare
300
ATK
Item level: 11
2,500 Damage
16 s Reload
Range
A
Accuracy
B
Set out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.
After reloading, hitting an enemy within 4 seconds increases reloading speed by 30% for 22s.
A well-timed broadside settles many arguments.
- A naval maxim
- A naval maxim
1
36-Pounders: Devastating
Ship Weapon, Rare
100
ATK
Item level: 1
2,500 Damage
15 s Reload
Range
A
Accuracy
A
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
36-Pounders: Devastating
Ship Weapon, Rare
200
ATK
Item level: 6
2,500 Damage
15 s Reload
Range
A
Accuracy
A
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
36-Pounders: Devastating
Ship Weapon, Rare
300
ATK
Item level: 11
2,500 Damage
15 s Reload
Range
A
Accuracy
A
Guns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.
Hitting a target with more than 50 of a volley applies Raked effect for 25 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 3 times.
Shiver me timbers!
1
History
Items marked with (*) use placeholder names because no English translation was available at the time of extraction.
Shipwright’s Workshop
Resources Required:
Wood
15
Coarse Fabric
10
Copper Ingot
5
Allows you to craft and upgrade ship equipment.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Created
February 17, 2026 at 11:12 AM
Game Version: 0.7.0.0.12447-89-1a4a526f
Shipwright’s Workshop
Resources Required:
Wood
15
Wood
Resource, Common
A building material.
Harvested from large trees and palms.
Harvested from large trees and palms.
More info
50
Coarse Fabric
10
Coarse Fabric
Resource, Uncommon
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
Crafted at a workbench from plant fiber.
More info
40
Copper Ingot
5
Copper Ingot
Metal, Uncommon
Used for crafting tools and armor.
Smelted in a smelting furnace.
Smelted in a smelting furnace.
More info
40
Allows you to craft and upgrade ship equipment.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Allows you to craft and upgrade ship equipment. Requires a roof. Works only within the Bonfire range.
✓ Requires 3 materials
• 4500 HP
• Personal weapons and Ship fittings
• Decayable