Loading item...
Produces
Minor Healing Potion
Medicine, Uncommon
Quickly mends small cuts and dulls the pain, giving you the strength to fight… or flee.
Instantly restores 35% Health.
Do not trust potions blindly. Bed rest and peace and quiet are just as necessary for healing.
— Doctor Galen Skelton
— Doctor Galen Skelton
10
Alchemical Base
Resource, Uncommon
Alchemical ingredient made from misty orchids.
Crafted at an alchemy table.
Crafted at an alchemy table.
40
Required upgrades
Elixir of Cruelty
Alchemy, Rare
A thick purple elixir with a sharp, spicy scent. It rouses cruelty, making every blow heavier and more merciless.
Increases Damage by 8%.
Lasts for 15 min.
Cruelty is not a vice.
— Edward “Blackbeard” Teach
— Edward “Blackbeard” Teach
10
Healing Potion
Medicine, Rare
Heals serious wounds and dulls the pain. Not a miracle in a bottle, but it does the job.
Instantly restores 55.0% Health.
To die would be an awfully big adventure.
10
Healing Potion
Medicine, Rare
Heals serious wounds and dulls the pain. Not a miracle in a bottle, but it does the job.
Instantly restores 55.0% Health.
To die would be an awfully big adventure.
10
Homeward Journey
Alchemy, Rare
A light drink with a slightly sweet taste. Too bad it isn’t easy to make—rare ingredients are required.
Returns you to the last revival point.
To leave a midnight tavern and wake up in a sweat-soaked bed with no idea how you got there—that’s magic practiced only by Tortuga’s most seasoned ‘wizards.’
10
Required upgrades
Elixir of Concentration
Alchemy, Rare
A yellowish, glowing draught with a salty bite. One sip, and spots appear on everyone around you—apparently to make hitting them easier.
Increases Critical Damage by 30%.
Lasts for 15 min.
The product of vile religious rites practiced by a long-dead tribe.
10
Elixir of Firm Hand
Alchemy, Rare
An orange elixir with heavy sediment at the bottom, with almost no taste or smell. Drink it and your body swells with strength, your jaw clenches, and speech comes hard, but your saber arm will thank you.
Increases Melee Damage by 13%.
Lasts for 15 min.
In close combat, the victor is not the swiftest, but the one who does not falter.
— Doctor Galen Skelton
— Doctor Galen Skelton
10
Elixir of Precision
Alchemy, Rare
A stark green draught steeped in wolf fangs. They say that if, after a hard night, you place a dog’s fang under your tongue before sleep, your hands won’t shake come morning. The buccaneers of the archipelago took the idea further and brewed this elixir, hoping to save on bullets.
Increases Ranged Damage by 13%.
Lasts for 15 min.
If you missed, it wasn’t the target—it was bait!
— Marcel Boucher, buccaneer
— Marcel Boucher, buccaneer
10
Required upgrades
Infused Elixir of Concentration
Alchemy, Epic
A yellowish, glowing draught with a salty bite. One sip, and spots appear on everyone around you—apparently to make hitting them easier.
Increases Critical Damage by 30%.
Lasts for 30 min.
The product of vile religious rites practiced by a long-dead tribe.
10
Infused Elixir of Cruelty
Alchemy, Epic
A thick purple elixir with a sharp, spicy scent. It rouses cruelty, making every blow heavier and more merciless.
Increases Damage by 8%.
Lasts for 30 min.
Cruelty is not a vice.
— Edward “Blackbeard” Teach
— Edward “Blackbeard” Teach
10
Infused Elixir of Firm Hand
Alchemy, Epic
An orange elixir with heavy sediment at the bottom, with almost no taste or smell. Drink it and your body swells with strength, your jaw clenches, and speech comes hard, but your saber arm will thank you.
Increases Melee Damage by 13%.
Lasts for 30 min.
In close combat, the victor is not the swiftest, but the one who does not falter.
— Doctor Galen Skelton
— Doctor Galen Skelton
10
Infused Elixir of Precision
Alchemy, Epic
A stark green draught steeped in wolf fangs. They say that if, after a hard night, you place a dog’s fang under your tongue before sleep, your hands won’t shake come morning. The buccaneers of the archipelago took the idea further and brewed this elixir, hoping to save on bullets.
Increases Ranged Damage by 13%.
Lasts for 30 min.
If you missed, it wasn’t the target—it was bait!
— Marcel Boucher, buccaneer
— Marcel Boucher, buccaneer
10
History
Items marked with (*) use placeholder names because no English translation was available at the time of extraction.
Alchemy Table
Resources Required:
Wood
5
Clay Pot
1
Clay Pot
1
Can be used to make potions and ointments.
Created
April 24, 2025 at 10:17 PM
Game Version: 0.5.0.0.15795-43-feature-Meta-RRR-14614-A1-Part10-PT-91d6fd1b
Alchemic Table
Resources Required:
Wood
5
Clay Pot
1
Clay Pot
1
Updated
May 14, 2025 at 9:40 PM
Game Version: 0.5.0.0.17385-a712dfb4
Changed fields:
Display name
Description
Alchemic Table
Resources Required:
Wood
5
Clay Pot
1
Clay Pot
1
Used for making potions and ointments.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Updated
May 16, 2025 at 6:56 PM
Game Version: 0.5.0.0.17543-f65f4ab4
Changed fields:
Description
Alchemy Table
Resources Required:
Wood
5
Clay Pot
1
Clay Pot
1
Allows you to make potions and elixirs.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Updated
February 17, 2026 at 11:12 AM
Game Version: 0.7.0.0.12447-89-1a4a526f
Changed fields:
Display name
Description
Alchemy Table
Resources Required:
Wood
5
Clay Pot
1
Clay Pot
1
Allows you to make potions and elixirs.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Updated
April 13, 2026 at 5:11 AM
Game Version: 0.10.0.0.277-5-591fcd78
Changed fields:
Integrity settings
Alchemy Table
Resources Required:
Wood
5
Wood
Resource, Common
A building material.
Harvested from large trees and palms.
Harvested from large trees and palms.
More info
50
Clay Pot
1
Clay Pot
Resource, Uncommon
Not a helmet. Do not wear on head. Essential for alchemy and cooking.
Crafted at a workbench.
Crafted at a workbench.
More info
1
Clay Pot
1
Clay Pot
Resource, Uncommon
Not a helmet. Do not wear on head. Essential for alchemy and cooking.
Crafted at a workbench.
Crafted at a workbench.
More info
1
Allows you to make potions and elixirs.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Allows you to make potions and elixirs. Requires a roof. Works only within the Bonfire range.
✓ Requires 3 materials
• 4500 HP
• Alchemy
• Decayable